Blockwell

Yee - A Blockchain-powered & Cloud-based Social Ecosystem

ERC20

This contract is an ERC20 token.

Name Yee - A Blockchain-powered & Cloud-based Social Ecosystem
Symbol YEE
Decimals 18
Total Supply 10,000,000,000 YEE

About link description

YEE (YEE) is a cryptocurrency and operates on the Ethereum platform. YEE has a current supply of 10,000,000,000 with 1,365,218,125 in circulation. The last known price of YEE is 0.00125535 USD and is down -0.57 over the last 24 hours. It is currently trading on 6 active market(s) with $86,787.30 traded over the last 24 hours. More information can be found at https://www.yeefoundation.com/.

Stats

Public Functions 9
Event Types 2
Code Size 8,862 bytes

Events (2) keyboard_arrow_up

Approval Event

Parameters help
_owner
address help
_spender
address help
_value
uint256 help

Transfer Event

Parameters help
_from
address help
_to
address help
_value
uint256 help

name Variable

string help

decimals Variable

uint8 help

symbol Variable

string help

version Variable

string help

totalSupply Variable

uint256 help

balances Variable

mapping(address => uint256) help
Internal Variable

allowed Variable

mapping(address => mapping(address => uint256)) help
Internal Variable

Functions Expand All Collapse All

Parameters help

Name Type
_owner
address help

Properties

Visibility help public
Mutability help constant
Source Code
function balanceOf(address _owner) public constant returns (uint256 balance) {
  return balances[_owner];
}

Parameters help

Name Type
_to
address help
_value
uint256 help

Properties

Visibility help public
Mutability help transaction
Source Code
function transfer(address _to, uint256 _value) public returns (bool success) {
  require(_to != address(0));
  require(_value <= balances[msg.sender]);

  // SafeMath.sub will throw if there is not enough balance.
  balances[msg.sender] = balances[msg.sender].sub(_value);
  balances[_to] = balances[_to].add(_value);
  Transfer(msg.sender, _to, _value);
  return true;
}

Parameters help

Name Type
_from
address help
_to
address help
_value
uint256 help

Properties

Visibility help public
Mutability help transaction
Source Code
function transferFrom(
  address _from,
  address _to,
  uint256 _value
) public returns (bool success) {
  require(_to != address(0));
  require(_value <= balances[_from]);
  require(_value <= allowed[_from][msg.sender]);

  balances[_from] = balances[_from].sub(_value);
  balances[_to] = balances[_to].add(_value);
  allowed[_from][msg.sender] = allowed[_from][msg.sender].sub(_value);
  Transfer(_from, _to, _value);
  return true;
}

Parameters help

Name Type
_spender
address help
_value
uint256 help

Properties

Visibility help public
Mutability help transaction
Source Code
function approve(address _spender, uint256 _value)
  public
  returns (bool success)
{
  allowed[msg.sender][_spender] = _value;
  Approval(msg.sender, _spender, _value);
  return true;
}

Parameters help

Name Type
_owner
address help
_spender
address help

Properties

Visibility help public
Mutability help constant
Source Code
function allowance(address _owner, address _spender)
  public
  constant
  returns (uint256 remaining)
{
  return allowed[_owner][_spender];
}

increaseApproval keyboard_arrow_up

Parameters help

Name Type
_spender
address help
_addedValue
uint help

Properties

Visibility help public
Mutability help transaction
Source Code
function increaseApproval(address _spender, uint256 _addedValue)
  public
  returns (bool)
{
  allowed[msg.sender][_spender] = allowed[msg.sender][_spender].add(
    _addedValue
  );
  Approval(msg.sender, _spender, allowed[msg.sender][_spender]);
  return true;
}

decreaseApproval keyboard_arrow_up

Parameters help

Name Type
_spender
address help
_subtractedValue
uint help

Properties

Visibility help public
Mutability help transaction
Source Code
function decreaseApproval(address _spender, uint256 _subtractedValue)
  public
  returns (bool)
{
  uint256 oldValue = allowed[msg.sender][_spender];
  if (_subtractedValue > oldValue) {
    allowed[msg.sender][_spender] = 0;
  } else {
    allowed[msg.sender][_spender] = oldValue.sub(_subtractedValue);
  }
  Approval(msg.sender, _spender, allowed[msg.sender][_spender]);
  return true;
}

constructor keyboard_arrow_up

Parameters help

This function has no parameters.

Properties

Visibility help public
Mutability help transaction
Source Code
function() public {
  //if ether is sent to this address, send it back.
  throw;
}

approveAndCall keyboard_arrow_up

Parameters help

Name Type
_spender
address help
_value
uint256 help
_extraData
bytes help

Properties

Visibility help public
Mutability help transaction
Source Code
function approveAndCall(
  address _spender,
  uint256 _value,
  bytes _extraData
) public returns (bool success) {
  allowed[msg.sender][_spender] = _value;
  Approval(msg.sender, _spender, _value);

  //call the receiveApproval function on the contract you want to be notified. This crafts the function signature manually so one doesn't have to include a contract in here just for this.
  //receiveApproval(address _from, uint256 _value, address _tokenContract, bytes _extraData)
  //it is assumed that when does this that the call *should* succeed, otherwise one would use vanilla approve instead.
  if (
    !_spender.call(
      bytes4(
        bytes32(keccak256("receiveApproval(address,uint256,address,bytes)"))
      ),
      msg.sender,
      _value,
      this,
      _extraData
    )
  ) {
    throw;
  }
  return true;
}

Internal Functions Expand All Collapse All

Internal functions are parts of the contract that can't be used directly, but instead are used by the public functions listed above.

internal HumanStandardToken.HumanStandardToken keyboard_arrow_up

Parameters help

Name Type
_initialAmount
uint256 help
_tokenName
string help
_decimalUnits
uint8 help
_tokenSymbol
string help

Properties

Visibility help internal
Mutability help transaction
Source Code
function HumanStandardToken(
  uint256 _initialAmount,
  string _tokenName,
  uint8 _decimalUnits,
  string _tokenSymbol
) internal {
  balances[msg.sender] = _initialAmount; // Give the creator all initial tokens
  totalSupply = _initialAmount; // Update total supply
  name = _tokenName; // Set the name for display purposes
  decimals = _decimalUnits; // Amount of decimals for display purposes
  symbol = _tokenSymbol; // Set the symbol for display purposes
}