Yee - A Blockchain-powered & Cloud-based Social Ecosystem
ERC20
This contract is an ERC20 token.
Name
Yee - A Blockchain-powered & Cloud-based Social Ecosystem
Symbol
YEE
Decimals
18
Total Supply
10,000,000,000 YEE
About link description
YEE (YEE) is a cryptocurrency and operates on the Ethereum platform. YEE has a current supply of 10,000,000,000 with 1,365,218,125 in circulation. The last known price of YEE is 0.00125535 USD and is down -0.57 over the last 24 hours. It is currently trading on 6 active market(s) with $86,787.30 traded over the last 24 hours. More information can be found at https://www.yeefoundation.com/.
Stats
Public Functions
9
Event Types
2
Code Size
8,862 bytes
State Variables (7) keyboard_arrow_up
Functions
balanceOf keyboard_arrow_up
transfer keyboard_arrow_up
Requirements help
Source Code
function transfer(address _to, uint256 _value) public returns (bool success) {
require(_to != address(0));
require(_value <= balances[msg.sender]);
// SafeMath.sub will throw if there is not enough balance.
balances[msg.sender] = balances[msg.sender].sub(_value);
balances[_to] = balances[_to].add(_value);
Transfer(msg.sender, _to, _value);
return true;
}
transferFrom keyboard_arrow_up
Requirements help
Source Code
function transferFrom(
address _from,
address _to,
uint256 _value
) public returns (bool success) {
require(_to != address(0));
require(_value <= balances[_from]);
require(_value <= allowed[_from][msg.sender]);
balances[_from] = balances[_from].sub(_value);
balances[_to] = balances[_to].add(_value);
allowed[_from][msg.sender] = allowed[_from][msg.sender].sub(_value);
Transfer(_from, _to, _value);
return true;
}
approve keyboard_arrow_up
Source Code
function approve(address _spender, uint256 _value)
public
returns (bool success)
{
allowed[msg.sender][_spender] = _value;
Approval(msg.sender, _spender, _value);
return true;
}
allowance keyboard_arrow_up
increaseApproval keyboard_arrow_up
Source Code
function increaseApproval(address _spender, uint256 _addedValue)
public
returns (bool)
{
allowed[msg.sender][_spender] = allowed[msg.sender][_spender].add(
_addedValue
);
Approval(msg.sender, _spender, allowed[msg.sender][_spender]);
return true;
}
decreaseApproval keyboard_arrow_up
Source Code
function decreaseApproval(address _spender, uint256 _subtractedValue)
public
returns (bool)
{
uint256 oldValue = allowed[msg.sender][_spender];
if (_subtractedValue > oldValue) {
allowed[msg.sender][_spender] = 0;
} else {
allowed[msg.sender][_spender] = oldValue.sub(_subtractedValue);
}
Approval(msg.sender, _spender, allowed[msg.sender][_spender]);
return true;
}
constructor keyboard_arrow_up
approveAndCall keyboard_arrow_up
Requirements help
the result of calling undefined with UNKNOWN ARGUMENT, the sender's address, _value, this, _extraData must not be true
Source Code
function approveAndCall(
address _spender,
uint256 _value,
bytes _extraData
) public returns (bool success) {
allowed[msg.sender][_spender] = _value;
Approval(msg.sender, _spender, _value);
//call the receiveApproval function on the contract you want to be notified. This crafts the function signature manually so one doesn't have to include a contract in here just for this.
//receiveApproval(address _from, uint256 _value, address _tokenContract, bytes _extraData)
//it is assumed that when does this that the call *should* succeed, otherwise one would use vanilla approve instead.
if (
!_spender.call(
bytes4(
bytes32(keccak256("receiveApproval(address,uint256,address,bytes)"))
),
msg.sender,
_value,
this,
_extraData
)
) {
throw;
}
return true;
}
Internal Functions
Internal functions are parts of the contract that can't be used directly, but instead are used by the public functions listed above.
internal HumanStandardToken.HumanStandardToken keyboard_arrow_up
Parameters help
Source Code
function HumanStandardToken(
uint256 _initialAmount,
string _tokenName,
uint8 _decimalUnits,
string _tokenSymbol
) internal {
balances[msg.sender] = _initialAmount; // Give the creator all initial tokens
totalSupply = _initialAmount; // Update total supply
name = _tokenName; // Set the name for display purposes
decimals = _decimalUnits; // Amount of decimals for display purposes
symbol = _tokenSymbol; // Set the symbol for display purposes
}